Blame it on the economy, or simply chalk it up to a better way of earning revenue, but physical distributors of new video games are beginning to feel some major heat from the scrappy competition. While this mainstay segment still comprises the bulk of sales with $1.44 billion earned in the previous quarter, the combination of digital purchases, subscriptions, downloadable content, social network and mobile games — along with help from rentals and used purchases — now tops $1.74 billion dollars. This news comes from the NPD Group, and while we’re still scratching our heads at the logic of combining second-hand purchases with electronic distribution, it provides a strong indicator of consumers’ changing tastes and preferences (along with their willingness to spend). Does this industry titan simply need a new console or another Call of Duty to maintain supremacy? Perhaps a modest uptick in GDP? Or does this signal the changing of the guard for our favorite electronic pastime? There’s a full PR after the break, where you’re welcome to fire one off in the comments and let us know your take.
[Image courtesy bradleyolin / flickr]
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Apple’s iPhone has gone from zero to half of Apple’s revenue in less than 4 years.
Apple reported $12.3 billion in iPhone sales last quarter, half of its overall revenue, and up 126% year-over-year.
For the first time ever, iPhone revenue didn’t shrink in the March quarter after the busy Christmas quarter before it. (Thanks in large part to launching at Verizon Wireless and SK Telecom during the quarter.)
And if you include iPod touch and iPad sales, Apple now gets about two-thirds of its revenue from iOS devices — a platform that didn’t exist 4 years ago.
But again, what’s most remarkable is how fast Apple is still growing overall as a company. At $24.7 billion in sales last quarter, Apple grew 83% year-over-year. That’s even faster than its 71% year-over-year growth during the Christmas quarter before it. Amazing.
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